EuroIA
2017
Stockholm,
28-30 Sept.

 

Saturday, 30 Sept. 09:00

Rapid Cross-channel Prototyping

Andrea Resmini

4 h. hands-on workshop
This is an intermediate-to-advanced workshop that contains little exposition and lots of perspiration: you’ll sketch and diagram your way through a real-world case prepped up to challenge and inspire you, teach you how to reframe traditional design requirements for complex problems, work your way through ecosystems, and produce meaningful artifact-level deliverables.

In this half-a-day, hands-on workshop, you’ll learn how to rapidly prototype products and services as part of a complex cross-channel ecosystem. Whether you work with websites, apps, wearables, or ambient devices, the workshop provides you with a system-wide, strategic perspective over the role of actors, tasks, channels, and touchpoints in an ecosystem, and introduces you to methods and techniques to quickly identify how to break down wicked problems and nonlinear set of interrelated activities into a cohesive and design-friendly process: how to map an ecosystem, how to elaborate a consistent information architecture, strategise a pervasive approach to serve as the foundation for successful experiences, and how to identify opportunities and challenges to be turned into design interventions.

This is an intermediate-to-advanced workshop that contains little exposition and lots of perspiration: you’ll sketch and diagram your way through a real-world case prepped up to challenge and inspire you, teach you how to reframe traditional design requirements for complex problems, work your way through ecosystems, and produce meaningful artifact-level deliverables. Take-aways include: an understanding of cross-channel ecosystems and the centrality of actors; methods to quickly identify and map core tasks, touchpoints, seams and channels; a process for transforming system-level information architectures into context- or touchpoint-specific individual artifacts that deliver consistent user experiences. You will also learn how to collect and combine individual actor paths into a coherent ecosystem map, how to turn that map into a design space, and what is the role of channels in making your experiences resilient.

No computers will be harmed in the course of the session: bring your faithful sharpie, we’ll provide markers, paper, bluetack, and all the wall space we need to foster discussion and instigate joy.

 

Andrea Resmini

​Professor, researcher, information architect, compulsive reader, pensive writer, piano player, husband & dad. Author of Pervasive IA and Reframing IA. Editor-in-chief, Journal of IA.​

Scheduled on

08:30 - 09:00
God morgon... Registration... Coffee... Conversation.
 
09:00 - 13:00
Workshops
New Interfaces
Giving Voice To Your Voice Designs
Cheryl Platz
Designing for voice interaction can be an intimidating concept for a generation of designers trained primarily in visual principles and patterns. But there’s a greater need for voice designers than there are folks experienced in voice design. How do you know whether a leap into this emerging specialty may be just the right thing for your career?
Core IA
Diagrams, Maps and Models
Dan Ramsden
Drawing a diagram of a system or information architecture is one of the most important skills an IA can develop. Whether you’re describing a structure, explaining a domain or following the path of an experience, being able to visually represent the otherwise abstract end of UX design brings value to projects and coherence to teams.
Adaptive Content
Rapid Cross-channel Prototyping
Andrea Resmini
This is an intermediate-to-advanced workshop that contains little exposition and lots of perspiration: you’ll sketch and diagram your way through a real-world case prepped up to challenge and inspire you, teach you how to reframe traditional design requirements for complex problems, work your way through ecosystems, and produce meaningful artifact-level deliverables.
Design Slam
Design Slam
Eric Reiss​, and more!
​The Slam is a high-powered, 4 hour brainstorming competition. We give participants a problem to solve and business goals to address, forcing them to think beyond ordinary constraints. They leverage hard and soft business skills in a team effort to solve the unsolvable, and a prize is awarded at the end.
13:00 - 14:00
Lunch
 
14:00 - 14:45
 

 

About EuroIA

EuroIA is the leading Information Architecture (IA) and User Experience (UX) conference for Europe.

EuroIA has travelled through Europe over the years: Brussels, Barcelona, Rome, Berlin, Paris, Prague, and most recently, in Amsterdam. In 2017 will be in Stockholm for the first time. Learn more about EuroIA.

EuroIA is organised by volunteers all around Europe, with three co-chairs, an active committee and over 35 country ambassadors. Find out who is who at EuroIA.

Välkommen in Stockholm

EuroIA goes to Stockholm, the Capital of Scandinavia, one of the most connected, environmentally friendly and creative cities in the world.

EuroIA 2017 will take place at Elite Hotel Marina Tower, situated in a historic mill on the waterfront, only a few minutes from the city centre.

Elite Hotel Marina Tower Stockholm,
Saltsjöqvarns kaj 25,
131 71 Nacka,
Sweden.
+46 8 555 702 00

 

Our sponsors

The following sponsors have already committed to EuroIA 2017:


FatDUX: Headquartered in Copenhagen, Denmark, FatDUX creates innovative interactive products that improve the quality of people’s lives and improve their clients’ bottom line. These products include websites, intranets, software applications, and industrial interfaces. You’ll find FatDUX offices and representatives throughout Europe and the Americas.


User Intelligence: User Intelligence is a user experience design and evaluation collective based in Amsterdam, The Netherlands. Our consultants work on the design and evaluation of complex, interactive products and services, usually applications on websites, mobile phones, interactive TV, or desktops. We always keep the end-user in mind, without losing sight of the business context of our clients.


Rosenfeld Media: Rosenfeld Media connects people interested in designing better user experiences with the best expertise available—in the formats that make the most sense, and in ways that demonstrate the value of UX.
As UX becomes mission critical for more industries, organizations, and people, they expect to be there—as a trusted source of really helpful, really valuable expertise that helps make sense of user experience design.

What are you waiting for? Add your company’s name to this list...

EuroIA 2017 is also on Medium, Twitter, Facebook and LinkedIn. For help, ping the co-chairs Francis, Raffaella or Angus or drop us a line at info (at) euroia.org