45 min. keynote
Each age has innovated its cultures, societies, and environments by relying on at least three main elements: discovery, invention, and design. Yet innovation has often proceeded unevenly, like a three-legged table in which one leg is longer than the others.
Each age has innovated its cultures, societies, and environments by relying on at least three main elements: discovery, invention, and design. Yet innovation has often proceeded unevenly, like a three-legged table in which one leg is longer than the others. Post-renaissance and early modernity may be qualified as the age of discoveries (especially geographic). Late modernity is still an age of discoveries, but perhaps it is even more an age of inventions. And of course all ages have also been ages of design, at least because discoveries and inventions require ingenious ways of giving form to new and old realities. But I shall argue in this presentation that our age is quintessentially and more than any other the age of design. During the talk I will seek to clarify this statement and indicate what may be the most appropriate logic of design.
Luciano Floridi is the OII Professor of Philosophy and Ethics of Information at the University of Oxford and Faculty Fellow of the Alan Turing Institute (ATI). He is Chair of the ATI’s Data Ethics research Group, and Chairman of the Ethics Advisory Board of the European Medical Information Framework and of the ATI’s Working Group on Data Ethics. He is a member of the EU's Ethics Advisory Group on Ethical Dimensions of Data Protection, of the Royal Society and British Academy Working Group on Data Governance, of Google Advisory Board on “the right to be forgotten”. His areas of expertise include the philosophy of information, computer ethics, information ethics, data ethics and the philosophy of technology. Among his recent books, all published by Oxford University Press: The Fourth Revolution - How the infosphere is reshaping human reality (2014), The Ethics of Information (2013), The Philosophy of Information (2011).
EuroIA is the leading Information Architecture (IA) and User Experience (UX) conference for Europe.
EuroIA has travelled through Europe over the years: Brussels, Barcelona, Rome, Berlin, Paris, Prague, and most recently, in Amsterdam. In 2017 will be in Stockholm for the first time. Learn more about EuroIA.
EuroIA is organised by volunteers all around Europe, with three co-chairs, an active committee and over 35 country ambassadors. Find out who is who at EuroIA.
EuroIA goes to Stockholm, the Capital of Scandinavia, one of the most connected, environmentally friendly and creative cities in the world.
EuroIA 2017 will take place at Elite Hotel Marina Tower, situated in a historic mill on the waterfront, only a few minutes from the city centre.
Elite Hotel Marina Tower Stockholm,
Saltsjöqvarns kaj 25,
131 71 Nacka,
+46 8 555 702 00
The following sponsors have already committed to EuroIA 2017:
FatDUX: Headquartered in Copenhagen, Denmark, FatDUX creates innovative interactive products that improve the quality of people’s lives and improve their clients’ bottom line. These products include websites, intranets, software applications, and industrial interfaces. You’ll find FatDUX offices and representatives throughout Europe and the Americas.
User Intelligence: User Intelligence is a user experience design and evaluation collective based in Amsterdam, The Netherlands. Our consultants work on the design and evaluation of complex, interactive products and services, usually applications on websites, mobile phones, interactive TV, or desktops. We always keep the end-user in mind, without losing sight of the business context of our clients.
Rosenfeld Media: Rosenfeld Media connects people interested in designing better user experiences with the best expertise available—in the formats that make the most sense, and in ways that demonstrate the value of UX.
As UX becomes mission critical for more industries, organizations, and people, they expect to be there—as a trusted source of really helpful, really valuable expertise that helps make sense of user experience design.
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