4 h. hands-on workshop
'Time and life can not be halted. Where we make a start, an end will follow. Both have the power to influence our perception of the world as an individual and as a society.
Time and life can not be halted. Where we make a start, an end will follow. Both have the power to influence our perception of the world as an individual and as a society.
Despite this our consumer society overlooks the opportunity that coherent and meaningful ends can bring. Instead we focus on the start of the customer experience. As a result, we are well versed in creating adverts, marketing, and packaging - attracting the consumer to our well considered product or service. In contrast, we overlook the end of that experience.
The Closure Experiences workshop, will introduce you to the theme of designing endings in consumer experiences. The session is broken in to 4 sections, covering some key aspects of the theme. In each section there will be a presentation around the subject matter, followed by a workshop activity within small teams. These will investigate aspects of design that influence the endings of an experience.
The workshop is a fun, energetic and enlightening. Its also comical, dark and exciting. You will never look at a life-cycle with bias eyes again. It will change your thinking.
Joe Macleod has been working on the issue of Closure Experiences for 15 years. Through his work in design, technology and services, he has detected a common pattern of denial at the end of the customer lifecycle. In the last couple of years this interest has led him to establish a research project based on sharing this insight and new approach with people via conferences, articles, teaching, projects and - soon - a book. His professional career across the leading web, telecoms and carrier companies, leading teams and building products. Most recently as Head of Design at the award-winning digital product studio Ustwo, building a globally recognised team, working with the world’s favourite brands on the most pioneering of products.
EuroIA is the leading Information Architecture (IA) and User Experience (UX) conference for Europe.
EuroIA has travelled through Europe over the years: Brussels, Barcelona, Rome, Berlin, Paris, Prague, and most recently, in Amsterdam. In 2017 will be in Stockholm for the first time. Learn more about EuroIA.
EuroIA is organised by volunteers all around Europe, with three co-chairs, an active committee and over 35 country ambassadors. Find out who is who at EuroIA.
EuroIA goes to Stockholm, the Capital of Scandinavia, one of the most connected, environmentally friendly and creative cities in the world.
EuroIA 2017 will take place at Elite Hotel Marina Tower, situated in a historic mill on the waterfront, only a few minutes from the city centre.
Elite Hotel Marina Tower Stockholm,
Saltsjöqvarns kaj 25,
131 71 Nacka,
+46 8 555 702 00
The following sponsors have already committed to EuroIA 2017:
FatDUX: Headquartered in Copenhagen, Denmark, FatDUX creates innovative interactive products that improve the quality of people’s lives and improve their clients’ bottom line. These products include websites, intranets, software applications, and industrial interfaces. You’ll find FatDUX offices and representatives throughout Europe and the Americas.
User Intelligence: User Intelligence is a user experience design and evaluation collective based in Amsterdam, The Netherlands. Our consultants work on the design and evaluation of complex, interactive products and services, usually applications on websites, mobile phones, interactive TV, or desktops. We always keep the end-user in mind, without losing sight of the business context of our clients.
Rosenfeld Media: Rosenfeld Media connects people interested in designing better user experiences with the best expertise available—in the formats that make the most sense, and in ways that demonstrate the value of UX.
As UX becomes mission critical for more industries, organizations, and people, they expect to be there—as a trusted source of really helpful, really valuable expertise that helps make sense of user experience design.
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